Whether you’re new to StarCraft 2 or just curious about the other races after sticking with one for a while, it’s important to understand the StarCraft 2 race comparison so you know the strengths and weaknesses of each so you can decide which race to use. is the most suitable for you given your style of play. This is the complete StarCraft 2 racing comparison.

Terran

The first race to be covered in this StarCraft 2 race comparison is the Terran or Human race, which is a powerful, high-impact race that deals damage through brute force. This is usually the option for newer players because it is the easiest to learn for a number of reasons, one of which is the obvious fact that unit and building names are self explanatory in terms of what they do compared to the other races. One advantage of the Terrans is that while they are the most basic race early on with the Marines and Marauders, they arguably become the most diverse race in the middle and later levels of a game in terms of combinations and what they can make the other two.

Strengths: Can repair buildings and vehicles, Can build structures anywhere, Good defense and mobility, Cloaking and invisibility detection, Sensor towers see enemies through fog of war, Have destructive nuclear warheads, Buildings rise from the ground, medics can heal both in the air and in the air. Well in transport, heavily armored and strong siege capabilities, reapers can go up and down terrain, supply depots can be submerged underground.

Weaknesses: Requires more micromanagement of units, buildings burn to the ground with low health, bunkers require a lot of resources and manpower, although they are effective for defense.

Protoss

The next mention in the StarCraft 2 race comparison is that of the protoss, a race specialized in energy and psi technology. A great advantage of the protoss is that a probe can build multiple buildings at once, which avoids having to build multiple units to build a base. Zealots and Stalkers are early game units that are probably the strongest of any race early on. Any building’s “Chrono Boost” ability speeds up the production of your units and warping once you upgrade Gateways to Warpgates is extremely useful for moving units quickly. Another good option for first-time players.

Strengths: Probes can build multiple structures at once, buildings warp themselves to come into play, powerful defensive units, regenerative plasma shields, can use hot prisms as a substitute pylon array, behemoths can climb up and down terrain , can use mothership abilities for powerful defense , photon cannons can attack ground and air and detect invisible units, can warp units using warpgate for quick deployment.

Weaknesses – Expensive/long build times, buildings must be placed inside the psi matrix, which limits where it can be built, buildings are disconnected outside the matrix, behemoths are susceptible to anti-air attacks, consume a lot of vespene .

zerg

The final race to mention of the 3 in this StarCraft 2 race comparison is the Zerg, which are the most difficult race to start with, but can be extremely powerful once you understand their mechanics better. This is a swarm race where your strength lies in numbers rather than powerful individual units. The main advantage is that units are cheap and can be built quickly and with a good understanding of macro ability you can quickly expand and grow your economy to support continuous high production of units with which to overwhelm your opponent in numbers. .

Strengths: Units are built quickly and cheaply, all ground units can burrow underground, Infestor and Roach can burrow and move underground, hatchery builds 3 units at a time instead of 1, units heal automatically when they creep, Overseer can detect and transport when mutated, Zerg defensive structures can uproot and move, Zerg gain 30% speed while moving, the ability to instantly transport all units anywhere using the Nydus Worm , Overlords provide supply, can create movement, and can fly.

Weaknesses: Because units travel in hordes close together, they are especially susceptible to all sorts of splash attacks, so they destroy your entire force at once if you’re not careful, units are weak, buildings must be built on top of the March, the drones get lost when creating new buildings.

One final note, if you’re new to the game, stick with one race and master it rather than spread your game across all of them, as it’s much more important to be good at one than it is good at 2 or all 3, which allows you to be as competitive and successful as possible. Once you’ve mastered a race take some time and play around with the other 2 to form your own hands in the StarCraft 2 race comparison as this gives you insight into how your opponents use that race so you can attack and better defend yourself against your opponent regardless of the race they choose.

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